Tron: Ares Film Analysis – Despite Gillian Anderson Fails to Rescue This Mind-Bendingly Dull Sci-Fi Movie

The matrix of futility is revisited in this mind-bendingly dull science fiction movie, more a screensaver than an real cinematic experience. This is a threequel to the classic Tron film from 1982, a movie that was groundbreaking and courageously innovative for its time in a way that eludes this film and its forerunner Tron: Legacy from the previous decade. Tron: Ares nearly awakens just once – when Evan Peters gets a slap in the face from Gillian Anderson's character playing his mother, in an old-fashioned bit of real-world action. This is a piece of tough love you might want to administering to all the producers engaged in this movie, and it's sad to see the respected Greta Lee's role and Jodie Turner-Smith's character being made to look so uninspired.

Story Summary of The New Tron Film

The scenario now is that an malicious artificial intelligence company with the unsubtly gangster-ish name of Dillinger Corp has become a rival to the VR company Encom, originally set up in the 80s arcade-game era by brilliant innovator Kevin Flynn's character, played by Jeff Bridges. This Dillinger (originally set up by Encom's executive Ed Dillinger's role, acted by David Warner) is led by the founder’s odiously nerdish grandson's character Julian (Evan Peters), who has a ambitious scheme to design and create lucrative items such as indestructible soldiers and armored vehicles in the VR world and then transfer them into the real world using a kind of 3D printer.

The problem is that however fearsome, these creations crumble into dust after twenty-nine minutes. But Encom's current CEO Eve Kim's character (Greta Lee) has uncovered the MacGuffin-y “permanence code” which can keep these things alive permanently, and even keeps it on her person on a very low-tech USB drive. So the dreadful Julian Dillinger deploys his enforcer on her: Ares, the superhuman fighter which can exit the virtual realm for twenty-nine minutes at a time but which, in the time-honoured way of androids, is starting to exhibit symptoms of disobeying what he's told. Jodie Turner-Smith portrays Ares's stoic deputy Athena and poor Bridges has a wooden legacy appearance in wise white robes, like a Poundshop Jor-El on Krypton.

Character and Performance Breakdown

And Ares himself – the protagonist of the film's name – is acted by Jared Leto with hipsterish long hair, facial hair and faintly all-knowing smile, details that were possibly designed by inputting the words “incredibly irritating” into an AI human creation programme. No one who remembers the 90s TV classic My So-Called Life series will ever find it in their hearts to be completely harsh about Jared Leto, and I was incidentally very entertained by his expansive (and widely misinterpreted) humorous performance in Ridley Scott's film House of Gucci. But Jared Leto is unremittingly, unrelentingly awful in this film, although his performance isn't aided by a limp plot point which is intended to allow him to show flashes of “empathy” for Greta Lee's character and subcontract all the villainous actions to Athena's character, thus rendering her marginally more interesting. It is supposed to be adorable when Ares the character says how he adores 1980s electronic music and that Depeche Mode are superior to Mozart's compositions.

Franchise Elements and Final Impression

And in keeping with the brand-identity of the series, there are motorbikes from the VR netherworld which speed around the place in long straight lines, adhering to the angular layout of classic video games (or even dance clubs); a single bike even shoots out a lethal beam which slices a cop car in two. But there is zero tension or danger or human interest anywhere. This franchise now looks as relevant as an automobile CD system.

Tron: Ares releases on October 9 in Australia and on October 10 in the United Kingdom and United States.

Mr. Justin Murphy
Mr. Justin Murphy

A seasoned gaming analyst with over a decade of experience in online casino trends and player psychology.